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2009-2010 Undergraduate Calendar

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Computer Science (COMP)

School of Computer Science
Faculty of Science

COMP 3501 [0.5 credit]

Foundations of Game Programming and Computer Graphics

Mathematical concepts of 3D engines. Topics may include: illumination and visibility determination; quaternions; homogeneous coordinates; transforms; ray tracing; bump mapping; portal systems; polygonal techniques; shadows; and linear and rotational physics.
Prerequisites: COMP 2402, COMP 2404, and COMP 2501.
Lectures three hours a week.

Summer session: some of the courses listed in this Calendar are offered during the summer. Hours and scheduling for summer session courses will differ significantly from those reported in the fall/winter Calendar. To determine the scheduling and hours for summer session classes, consult the class schedule at

Not all courses listed are offered in a given year. For an up-to-date statement of course offerings for the current session and to determine the term of offering, consult the class schedule at

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