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2009-2010 Undergraduate Calendar

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Computer Science (COMP)

School of Computer Science
Faculty of Science

COMP 4002 [0.5 credit]

Real-Time 3D Game Engines

The design and implementation of game engines for real-time 3D games including topics such as camera control, environmental effects, articulated models, terrain, vegetation, collision detection, particles, emitters, triggers, portals, waypoints, mirrors, and shadows.
Prerequisite: COMP 2404.
Lectures three hours a week.

Summer session: some of the courses listed in this Calendar are offered during the summer. Hours and scheduling for summer session courses will differ significantly from those reported in the fall/winter Calendar. To determine the scheduling and hours for summer session classes, consult the class schedule at

Not all courses listed are offered in a given year. For an up-to-date statement of course offerings for the current session and to determine the term of offering, consult the class schedule at

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