Computer Science (COMP)
School of Computer Science
Faculty of Science
COMP 4002 [0.5 credit]
Real-Time 3D Game Engines
The design and implementation of game engines for real-time 3D games including topics such as camera control, environmental effects, articulated models, terrain, vegetation, collision detection, particles, emitters, triggers, portals, waypoints, mirrors, and shadows.
Prerequisite:
COMP 2404.
Lectures three hours a week.