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selected publications |
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Aldred, J. (2012). A Question of Character: Transmediation, Abstraction and Identification in Early Movie-Licensed Games. In Mark J.P. Wolf, ed., Before the Crash: Essays in Early Video Game History, Wayne State University Press. Aldred, J. (2012). Entries for "The Sims series;" "Grand Theft Auto III; ""The Ultima series;" "Journalism;" and "Merchandising." The Encyclopedia of Video Games. Ed. Mark J.P. Wolf. Greenwood Press. Aldred, J. (2012). ‘I Am Beowulf! Now, It's Your Turn’: Playing With (and as) the Digital
Character in the Transmedia Franchise. The Oxford Handbook of Sound and Image
in Digital Media. Eds. Amy Herzog, John Richardson, and Carol Vernallis. Oxford;
New York: Oxford University Press.
Aldred, J. (2011). From Synthespian to Avatar: Re-framing the role of
the digital actor in Final Fantasyand The Polar Express. Mediascape (Winter 2011). Aldred, J. and Greenspan, B. (2011) 'A Man Chooses, A Slave Obeys': BioShock and the Dystopian Logic of Convergence. Games and Culture 6.5 (September 2011): 479-496. Aldred, J., Biddle, R.,
Eaket, C., Greenspan, B., Mastey, D., Tran, M.Q., and Whitson, J. (2007).
Playscripts: A New Method for Analyzing Game Design and Play. In Proceedings
of the 2007 Conference on Future Play (Toronto, Canada, November 14
- 17, 2007). ACM, New York, NY, 205-208. Eaket, C., King, N., Greenspan,
B., Tran, M.Q., and Whitson, J. (2008). Neo-Immersion: Awareness as
a Measure of Engagement in Gameplay. In Proceedings of the 2008 Conference
on Future Play (Toronto, Canada, November 3 - 5, 2008). ACM, New York,
NY. Greenspan, B. (2011). The New Place of
Reading: Locative Media and the Future of Narrative. Digital Humanities Quarterly 5.3
(Summer 2011). Greenspan, B. (2011). Songlines in the Streets: Story Mapping with Itinerant Hypernarrative. In New Narratives: Stories
and Storytelling in the Digital Age, Ruth Page and Bronwen Thomas, eds. Lincoln, NE:
University of Nebraska Press: 153-169. Greenspan, B. (2011). A Brain is a Terrible Thing to Waste: Isolation U. and the Campus
Zombie. In Generation Zombie: Essays on the Living Dead in Modern Culture, Stephanie Boluk and Wylie Lenz, eds. McFarland Press:
206-218. Greenspan, B. (2008). "Surfing
the Singularity: The Future of Narrative Media." In The Influence
of Imagination: Essays on Science Fiction and Fantasy as Agents of Social
Change, Lee Easton and Randy Schroeder, eds. McFarland Press: 202-220. (Read the SFRA Review) Khaled, R., Barr, P., Greenspan, B., and Biddle, R. StoryTrek: Experiencing Stories in the Real World. Proceedings of MindTrek ’11, 2011.
. Whitson, J. (2011). La Revolution des Jeux Sociaux. In Socialisation et Communication dans les Jeux Video, ed. Charles Perraton, Magdo Fusaro et Maude Bonenfant. Montreal: Les Presses de L'Universite de Montreal: 41-64.
Whitson, J. (2010). Rule Making and Rule Breaking: Game Development and the Governance of Emergent Behaviour. fibreculture 16.
Whitson, J. (2009). "Surveillance and Democracy in the Digital
Enclosure." in Surveillance and Democracy, edited by K.
D. Haggerty and M. Samatas. Oxford: Routledge. Whitson, J. and Dormann, C. (2011). Social Gaming for Change: Facebook Unleashed. First Monday 16.10.
Whitson, J. & Doyle,
A. (2008). "Second Life and Governing Deviance in Virtual Worlds."
in Technocrime: Technology, Crime, and Social Control, edited by S.
Leman-Langlois. Cullompton, Devon: Willan Publishing.
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selected presentationsJessica Aldred Aldred, J. (2009). The
Transmedia Franchise as 'Immersive World': Time, space and the problem
of translation. Interacting With Immersive Worlds Conference,
June 15-16, Brock University, St. Catharines, ON. Lauren Burr Burr, L. (2011). Lauren Burr's House of Lexia: A Locative Remediation of Mark Danielewski's House of Leaves. Storytrek Chris Eaket Eaket, C., Kauhanen, M., and Biddle, R. (2007). Patterns for story authoring tools. EurPLoP 2007. Irsee Monastary: Bavaria, Germany. Eaket, C. (2009). Locative
Media: The Performativity of Language in Real and Imaginary Spaces.
Presented at Media in Transition 6: stone and papyrus, storage and transmission.
Massachusetts Institute of Technology: Boston, MA. Eaket, C. (2007). Pervasive Gaming: Experiments
in Urban Storytelling. Presented to the Canadian Association of Theatre
Research Congress of the Humanities and Social Sciences. Bridging Communities.
University of Saskatchewan: Saskatoon, SK.
King, N. (2009). Hypertext and the Postmodern Frankenstein." Media in Transitions 6 International Conference. April 24-26. Massachusetts Institute of Technology, Boston, Massachusetts. King, N. (2009). The Color of Entertainment:
Implications of Race in Grand Theft Auto: San Andreas. Interacting
with Immersive Worlds International Conference. June 15-16. Brock University,
St. Catherines, Ontario.
Jennifer Whitson Whitson, J. (2009). The Role of Game Development in Directing Player Behaviour. Canadian Game Studies Association Conference, Montreal.
Whitson, J. (2009). Surveillance and Democracy in the Digital Enclosure.
Interacting with Immersive Worlds International Conference. June 15-16.
Brock University, St. Catharines, Ontario. Whitson, J. (2009). Surveillance and Democracy
in the Digital Enclosure. Media in Transitions 6 International Conference.
April 24-26. Massachusetts Institute of Technology, Boston, Massachusetts. Whitson, J. (2008). Visibility in the
Metaverse: How Avatars Change Surveillance and Democracy Online, Surveillance
and Democracy International Workshop. June 3. University of Crete, Rethymnon,
Crete. Brian Greenspan Greenspan, B. (2011). Virtually Perfect: New Media and the Future of Utopia. Series capstone lecture for Possible Worlds, Alternative Futures: Utopianism in Theory & Practice Seminar. The Graduate Center, City University of New York.
Greenspan, B. (2011). Gone Viral: Collaborative Media as Dystopia. Keynote address for Co-op Mode: Interactivity and Narrative, the Sixth Annual University of Ottawa English Graduate Conference.
Greenspan, B. (2011). Casual Revolutionaries: Work and Play in the Networked Utopia. Keynote address for the 2011 Free-Exchange Graduate Conference, Department of English, Calgary University.
Greenspan, B. (2011). Gaming the Brain Drain: Zombie Media Studies at Isolation U. Invited lecture for The Department of History and Humanities, Carlow University.
Greenspan, B. (2011). Panelist, Experiencing Stories with/in Digital Games, Colloquium No. 28 of Les Entretiens Jacques Cartier 2011.
Greenspan, B. (2011). Rendering the Multitude: Archival Credibility in Assassin's Creed. 36th Annual Meeting of the Society for Utopian Studies, State College, PA.
Greenspan, B. (2011). Locating Utopia: Work and Play in Abducted Reality Games. Interacting with Immersive Worlds 2011, Brock University.
Greenspan, B. (2010). Locative Media and
the Future of Narrative. The Future of Digital Studies 2010: The 5th
Annual Digital Assembly Conference, February 25-27, University of Florida. Greenspan, B. and Biddle, R. (2009). It’s
a Layered World: Designing a Spatial Hypernarrative System. Interacting
with Immersive Worlds International Conference. June 15-16. Brock University,
St. Catharines, Ontario. Greenspan, B. and Biddle, R. (2009). Public
Positions: The Spatial Biases of Locative Media. ACCUTE Digital and
Literary Publics Session, held in conjunction with the Congress of the
Humanities and Social Sciences, May 28-31, 2009, Carleton University,
Ottawa, ON. Greenspan, B. (2009). Deeper into the
Locative: Situating William Gibson’s Spook Country. CAAS/ACCUTE
American Landscapes Session, held in conjunction with the Congress of
the Humanities and Social Sciences, May 28-31, 2009, Carleton University,
Ottawa, ON. Greenspan, B. (2006). Songlines in the
Streets: Mapping the Story with Itinerant Hypertext. International
Conference on Narrative, Ottawa, April. Greenspan, B. (2004). Finding the Funhouse:
A Method for the Spatial Modeling of Annotated Narrative." Spatial
Hypertext Workshop, Hypertext ’05: The Association for Computing Machinery’s
15th Annual Conference on Hypertext and Hypermedia, University of Santa
Cruz, August. http://www.carleton.ca/hyperlab/reports/abstract-greenspan-funhouse.pdf. |

