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selected publications

Aldred, J. (2012). A Question of Character: Transmediation, Abstraction and Identification in Early Movie-Licensed Games. In Mark J.P. Wolf, ed., Before the Crash: Essays in Early Video Game History, Wayne State University Press.

Aldred, J. (2012). Entries for "The Sims series;" "Grand Theft Auto III; ""The Ultima series;" "Journalism;" and "Merchandising." The Encyclopedia of Video Games. Ed. Mark J.P. Wolf. Greenwood Press.

Aldred, J. (2012). ‘I Am Beowulf! Now, It's Your Turn’: Playing With (and as) the Digital Character in the Transmedia Franchise. The Oxford Handbook of Sound and Image in Digital Media. Eds. Amy Herzog, John Richardson, and Carol Vernallis. Oxford; New York: Oxford University Press.

Aldred, J. (2011). From Synthespian to Avatar: Re-framing the role of the digital actor in Final Fantasyand The Polar Express. Mediascape (Winter 2011).

Aldred, J. and Greenspan, B. (2011) 'A Man Chooses, A Slave Obeys': BioShock and the Dystopian Logic of Convergence. Games and Culture 6.5 (September 2011): 479-496.

Aldred, J., Biddle, R., Eaket, C., Greenspan, B., Mastey, D., Tran, M.Q., and Whitson, J. (2007). Playscripts: A New Method for Analyzing Game Design and Play. In Proceedings of the 2007 Conference on Future Play (Toronto, Canada, November 14 - 17, 2007). ACM, New York, NY, 205-208.

Eaket, C., King, N., Greenspan, B., Tran, M.Q., and Whitson, J. (2008). Neo-Immersion: Awareness as a Measure of Engagement in Gameplay. In Proceedings of the 2008 Conference on Future Play (Toronto, Canada, November 3 - 5, 2008). ACM, New York, NY.

Eaket, C. (2008) .“Project [murmur] and the Performativity of Space.” Theatre Research in Canada. 29:1, Spring 2008.

Eaket, C. (2008). “Metropolitan Mimesis: Michael Kinnie’s City Stages.” Canadian Theatre Review #134. Spring 2008.

Eaket, C. (2005). “Locative Media.” Cartouche. Number 58, Summer.

Greenspan, B. (2011). The New Place of Reading: Locative Media and the Future of Narrative. Digital Humanities Quarterly 5.3 (Summer 2011).

Greenspan, B. (2011). Songlines in the Streets: Story Mapping with Itinerant Hypernarrative. In New Narratives: Stories and Storytelling in the Digital Age, Ruth Page and Bronwen Thomas, eds. Lincoln, NE: University of Nebraska Press: 153-169.

Greenspan, B. (2011). A Brain is a Terrible Thing to Waste: Isolation U. and the Campus Zombie. In Generation Zombie: Essays on the Living Dead in Modern Culture, Stephanie Boluk and Wylie Lenz, eds. McFarland Press: 206-218.

Greenspan, B. (2008). "Surfing the Singularity: The Future of Narrative Media." In The Influence of Imagination: Essays on Science Fiction and Fantasy as Agents of Social Change, Lee Easton and Randy Schroeder, eds. McFarland Press: 202-220. (Read the SFRA Review)

Greenspan, B., Dormann, C., Caquard, S., Eaket, C. and Biddle, R. (2006). "Live Hypernarrative and Cybercartography: You are Here, Now." Cartographica 41.1: 35-46.

Khaled, R., Barr, P., Greenspan, B., and Biddle, R. StoryTrek: Experiencing Stories in the Real World. Proceedings of MindTrek ’11, 2011. .

Kauhanen, M., Eaket, C., and Biddle, R. (2007). “Patterns for story authoring tools.” Proceedings of 12th European Conference on Pattern Languages of Programs (EuroPLoP 2008). Irsee, Germany; July.

Whitson, J. (2011). La Revolution des Jeux Sociaux. In Socialisation et Communication dans les Jeux Video, ed. Charles Perraton, Magdo Fusaro et Maude Bonenfant. Montreal: Les Presses de L'Universite de Montreal: 41-64.

Whitson, J. (2010). Rule Making and Rule Breaking: Game Development and the Governance of Emergent Behaviour. fibreculture 16. Whitson, J. (2009). "Surveillance and Democracy in the Digital Enclosure." in Surveillance and Democracy, edited by K. D. Haggerty and M. Samatas. Oxford: Routledge.

Whitson, J. and Dormann, C. (2011). Social Gaming for Change: Facebook Unleashed. First Monday 16.10.

Whitson, J. & Doyle, A. (2008). "Second Life and Governing Deviance in Virtual Worlds." in Technocrime: Technology, Crime, and Social Control, edited by S. Leman-Langlois. Cullompton, Devon: Willan Publishing.

 
   

selected presentations


Jessica Aldred

Aldred, J. (2010). "I am Beowulf! Now, It's Your Turn': Playing With (and as) the Digital Character in the Transmedia Franchise." Presented at The Society for Cinema and Media Studies Conference, Los Angeles, CA. March 22, Westin Bonaventure.

Aldred, J. (2009). The Transmedia Franchise as 'Immersive World': Time, space and the problem of translation. Interacting With Immersive Worlds Conference, June 15-16, Brock University, St. Catharines, ON.

Aldred, J. (2009). 'She's Lovely, But Alas, Only Software': The (not quite) human face of new media. Film Studies Association of Canada Conference, held in conjunction with the Congress of the Humanities and Social Sciences. May 28-31, Carleton University, Ottawa, ON.

Aldred, J. (2008). From Synthespian to Avatar: Re-framing the role of the digital actor in Final Fantasy and The Polar Express. Presented at The Society for Cinema and Media Studies Conference, Architectures of the Moving Image. March 9, Loews Phildelphia, PA.

Aldred, J. (2008). 'I Don't Enjoy Watching Strangers Bastardize My Baby Any More Than You Do': The Doom film, Doom fans, and Convergence-Era Media Consumption. Presented at the Film Studies Association of Canada Graduate Colloquium, Feb. 16, University of Toronto


Lauren Burr

Burr, L. (2011). Lauren Burr's House of Lexia: A Locative Remediation of Mark Danielewski's House of Leaves. Storytrek


Chris Eaket

Eaket, C., Kauhanen, M., and Biddle, R. (2007). Patterns for story authoring tools. EurPLoP 2007. Irsee Monastary: Bavaria, Germany.

Eaket, C. (2009). Locative Media: The Performativity of Language in Real and Imaginary Spaces. Presented at Media in Transition 6: stone and papyrus, storage and transmission. Massachusetts Institute of Technology: Boston, MA.

Eaket, C. (2009). Life After Liveness, or, The Discipline of Performance in Late Capitalism. Presented to the Canadian Association of Theatre Research. Congress of the Humanities and Social Sciences. Carleton University: Ottawa, ON

Eaket, C. (2007). Pervasive Gaming: Experiments in Urban Storytelling. Presented to the Canadian Association of Theatre Research Congress of the Humanities and Social Sciences. Bridging Communities. University of Saskatchewan: Saskatoon, SK.

Eaket, C. (2006). Sounding Out the Stage: Radix Theatre’s Swedish Play. Presented to the Canadian Association of Theatre Research. Congress of the Humanities and Social Sciences. The City: A Festival of Knowledge. York University: Toronto ON.

Eaket, C. (2005). Project [murmur] and the Performativity of Space. Presented to the American Society for Theatre Research. Text and the City. Delta Chelsea Hotel:Toronto ON.

Eaket, C. (2005). Psychogeography & Cybercartography: Project [murmur]. Presented to the Canadian Association of Theatre Research Paradoxes of Citizenship: Environments, Exclusions, Equity. Congress of the Humanities and Social Sciences. Western University: London ON.

Eaket, C. (2004). Madness as an Institution: Grant Morrison’s Arkham Asylum. Presented to the Association of Canadian College and University Teachers of English. Confluence: Ideas, Identities, Place Congress of the Humanities and Social Sciences. University of Manitoba: Winnipeg MB.

Eaket, C. (2004). Iteration, Performativity, and the Compulsion to Repeat: In the Matter of J. Robert Oppenheimer. On Things Atomic Graduate Conference. University of Western Ontario: London ON.

 


Natalie King

King, N. (2009). Hypertext and the Postmodern Frankenstein." Media in Transitions 6 International Conference. April 24-26. Massachusetts Institute of Technology, Boston, Massachusetts.

King, N. (2009). The Color of Entertainment: Implications of Race in Grand Theft Auto: San Andreas. Interacting with Immersive Worlds International Conference. June 15-16. Brock University, St. Catherines, Ontario.

 

Jennifer Whitson

Whitson, J. (2009). The Role of Game Development in Directing Player Behaviour. Canadian Game Studies Association Conference, Montreal.

Whitson, J. (2009). Surveillance and Democracy in the Digital Enclosure. Interacting with Immersive Worlds International Conference. June 15-16. Brock University, St. Catharines, Ontario.

Whitson, J. (2009). Surveillance and Democracy in the Digital Enclosure. Media in Transitions 6 International Conference. April 24-26. Massachusetts Institute of Technology, Boston, Massachusetts.

Whitson, J. (2008). Visibility in the Metaverse: How Avatars Change Surveillance and Democracy Online, Surveillance and Democracy International Workshop. June 3. University of Crete, Rethymnon, Crete.


Brian Greenspan

Greenspan, B. (2011). Virtually Perfect: New Media and the Future of Utopia. Series capstone lecture for Possible Worlds, Alternative Futures: Utopianism in Theory & Practice Seminar. The Graduate Center, City University of New York.

Greenspan, B. (2011). Gone Viral: Collaborative Media as Dystopia. Keynote address for Co-op Mode: Interactivity and Narrative, the Sixth Annual University of Ottawa English Graduate Conference.

Greenspan, B. (2011). Casual Revolutionaries: Work and Play in the Networked Utopia. Keynote address for the 2011 Free-Exchange Graduate Conference, Department of English, Calgary University.

Greenspan, B. (2011). Gaming the Brain Drain: Zombie Media Studies at Isolation U. Invited lecture for The Department of History and Humanities, Carlow University.

Greenspan, B. (2011). Panelist, Experiencing Stories with/in Digital Games, Colloquium No. 28 of Les Entretiens Jacques Cartier 2011.

Greenspan, B. (2011). Rendering the Multitude: Archival Credibility in Assassin's Creed. 36th Annual Meeting of the Society for Utopian Studies, State College, PA.

Greenspan, B. (2011). Locating Utopia: Work and Play in Abducted Reality Games. Interacting with Immersive Worlds 2011, Brock University.

Greenspan, B. (2010). Locative Media and the Future of Narrative. The Future of Digital Studies 2010: The 5th Annual Digital Assembly Conference, February 25-27, University of Florida.

Greenspan, B. (2009). From Archives to Zombies: Some Utopian Applications of Spatial Hypernarrative. Society for Utopian Studies 34th Annual Meeting, Wrightsville Beach, North Carolina, October 2009.

Greenspan, B. and Biddle, R. (2009). It’s a Layered World: Designing a Spatial Hypernarrative System. Interacting with Immersive Worlds International Conference. June 15-16. Brock University, St. Catharines, Ontario.

Greenspan, B. and Biddle, R. (2009). Public Positions: The Spatial Biases of Locative Media. ACCUTE Digital and Literary Publics Session, held in conjunction with the Congress of the Humanities and Social Sciences, May 28-31, 2009, Carleton University, Ottawa, ON.

Greenspan, B. (2009). Deeper into the Locative: Situating William Gibson’s Spook Country. CAAS/ACCUTE American Landscapes Session, held in conjunction with the Congress of the Humanities and Social Sciences, May 28-31, 2009, Carleton University, Ottawa, ON.

Greenspan, B. and Biddle, R. (2009). The Bias of Hypertext: Linking Narrative and Locative Media. Media in Transition 6 International Conference. April 24-26. Massachusetts Institute of Technology, Boston, Massachusetts.

Greenspan, B. (2008). Playing with Change: Digital Game Platforms as Utopian Technology. Society for Utopian Studies 33nd Annual Meeting, Portland, Maine, October.

Greenspan, B. (2007). Affect or Anarchy? Building Affective Atlases with Itinerant Hypernarrative. Affective Atlas Symposium. The Design Institute, Royal Melbourne Institute of Technology, Australia, October.

Greenspan, B. (2006). Songlines in the Streets: Mapping the Story with Itinerant Hypertext.  International Conference on Narrative, Ottawa, April.

Greenspan, B. (2004). Planning through Playing: Post-Print Culture and the Simulated City. Print Culture and the City: An Interdisciplinary Conference, McGill University, March.

Greenspan, B. (2004). Finding the Funhouse: A Method for the Spatial Modeling of Annotated Narrative." Spatial Hypertext Workshop, Hypertext ’05: The Association for Computing Machinery’s 15th Annual Conference on Hypertext and Hypermedia, University of Santa Cruz, August. http://www.carleton.ca/hyperlab/reports/abstract-greenspan-funhouse.pdf.

Greenspan, B. (2004). Planning through Playing: Post-Print Culture and the Simulated City. Print Culture and the City: An Interdisciplinary Conference, McGill University, March.

 

 

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